Post by Admin - ZayusYenn on Jun 20, 2014 2:41:25 GMT
What is Critical?
Critical is the additional damage a target will receive without taking into account their physical and magical defense. In addition, this stat will give an extra 1.25 multiplier on that damage. It is believed that Critical is dependent on the level of the target and, there are certain crit cap within a certain level. In DN SEA, it is proven that:
How to Calculate Critical Dealt to Target?
Normal Damage is calculated like this:
Normal Non-crit damage = (%Amp * M.att + Add. dmg)*(1 - %dmg reduction from defence)
While Critical Damage is calculated like this:
Crit Damage = 1.25 * (%Amp * M.att + Add. Dmg)
1.25 : 1.25 is the crit damage multiplier applied if crit happen.
%Amp: % of skill amplification in the skill description.
M.att: Your magic attack in stats window.
Add. Damage: Additional damage in the skill description.
You can see how much Critical you have by going to your stats window. Take note the the Critical figure isn't really the critical you will add in your damage. Instead, it's a figure which shows how much probability you will deal critical to an enemy.
What is Critical Damage?
Before this update critical was calculated as the yellow numbers were double the damage of the white number which amounts to 200% of the actual damage.
After the update critical can now increase from x2 to x3 of the actual damage, meaning that at the very least critical damage is 200% of the actual damage and the highest it can go is 300% of the actual damage.
This also brings in the new calculation which is the Critical Damage mechanism.
1 STR = 1.75 Critical Damage
1 INT = 1.75 Critical Damage
Formula (Level 70):
Critical Damage % = (200+ Critical Damage/2113.37) x 100%
Level 70 cap for Critical Damage is 211,337
2113 Critical Damage increases 1% of damage
1207 INT increases 1% Critical Damage
1207 STR increases 1% Critical Damage
Level 70 chars that want to stack STR and INT for Critical Damage will need to have a total of 102,764 to cap it.
The new mechanism makes it like another way to fight Final Damage too. Although mechanism is different from Final Damage but it’s a new way to have higher damage. Though I highly doubt this is a great idea.
How STR and INT affects Critical Damage and the percentage.
Critical is the additional damage a target will receive without taking into account their physical and magical defense. In addition, this stat will give an extra 1.25 multiplier on that damage. It is believed that Critical is dependent on the level of the target and, there are certain crit cap within a certain level. In DN SEA, it is proven that:
How to Calculate Critical Dealt to Target?
Normal Damage is calculated like this:
Normal Non-crit damage = (%Amp * M.att + Add. dmg)*(1 - %dmg reduction from defence)
While Critical Damage is calculated like this:
Crit Damage = 1.25 * (%Amp * M.att + Add. Dmg)
1.25 : 1.25 is the crit damage multiplier applied if crit happen.
%Amp: % of skill amplification in the skill description.
M.att: Your magic attack in stats window.
Add. Damage: Additional damage in the skill description.
You can see how much Critical you have by going to your stats window. Take note the the Critical figure isn't really the critical you will add in your damage. Instead, it's a figure which shows how much probability you will deal critical to an enemy.
What is Critical Damage?
Before this update critical was calculated as the yellow numbers were double the damage of the white number which amounts to 200% of the actual damage.
After the update critical can now increase from x2 to x3 of the actual damage, meaning that at the very least critical damage is 200% of the actual damage and the highest it can go is 300% of the actual damage.
This also brings in the new calculation which is the Critical Damage mechanism.
1 STR = 1.75 Critical Damage
1 INT = 1.75 Critical Damage
Formula (Level 70):
Critical Damage % = (200+ Critical Damage/2113.37) x 100%
Level 70 cap for Critical Damage is 211,337
2113 Critical Damage increases 1% of damage
1207 INT increases 1% Critical Damage
1207 STR increases 1% Critical Damage
Level 70 chars that want to stack STR and INT for Critical Damage will need to have a total of 102,764 to cap it.
The new mechanism makes it like another way to fight Final Damage too. Although mechanism is different from Final Damage but it’s a new way to have higher damage. Though I highly doubt this is a great idea.
How STR and INT affects Critical Damage and the percentage.