Post by Mujuuryoku on Jun 3, 2014 14:03:18 GMT
Hi! This is a not-so-major update about Mujuuryoku's skill build. For the old skill build, gearing up options, skill heraldry and jade choices, you may refer here.
Since I'm solely for PVE sessions, the changes to some skills are evident in the above screenshots.
Sorceress Tree:
Glacial Spike at 15+1 due to costume staff's innate augmentation. The 21% freeze probability is enough for big targets. Spam if possible before any major burst skill for added drama.
Force User Tree:
Gravity Ball and Triple Orbs at 19 for that added oomph and as a preparation for 80 cap. Spammable skills too under Beyond Time while waiting for Switch Gravity's availability.
Summon Comet at 15 and Black Hole at 1 since these two are almost situational skills (Mujuu's playstyle is semi-melee). Black Hole EX's AoE is good enough (for now) to leave it at 1. Summon Comet already hurts at 15 - and this is in preparation for that Lv. 16 damage jump in 80 cap too.
Force Shield at 6 for that miniscule tanking capability and added magical attack for 20 seconds - if you get hit and it procs. Needs to have a decent HP pool though so you won't get OHKO'ed.
Teleport maxed to gain an escape/mobility skill with a 10-second cooldown. I have a CD heraldry for this to achieve 8 seconds downtime.
No Blink-activated skills despite being a semi-melee mage. Shockwave is enough for me (as of the moment). Sometimes, I even forget that I had Shockwave in my build. ROFL much.
Majesty Tree:
Nothing much. Max everything.
I left 3 SP in case I need to get Gravity Trap for BDN.
Skill Heraldries: Gravity Ball, Triple Orbs, Switch Gravity (all damage), Teleport (CD)
Any questions? Feel free to ask.